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Submitted on
June 16, 2009
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480×360
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654 KB
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26s
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:iconcatoii:
@00:01nakin neuil! mais quel talent
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:iconerinirerinire:
erinirerinire Nov 24, 2009
@00:25AMAZING! I wish I could draw at least HALF as good as you.
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This one of my school projects. I had to make a character in 3D. So I made this monster like cyclops thing. He does n´t walk all that brilliant at one point. But other than that it worked out pretty well.
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:iconslayerofdarkness:
OMG this is so creepy xD
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:iconcatoii:
@00:01nakin neuil! mais quel talent
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:iconerinirerinire:
erinirerinire Nov 24, 2009
@00:25AMAZING! I wish I could draw at least HALF as good as you.
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:icongraphitegolem:
@00:25You already mentioned that the walk's not the best at one point- he steps slowly and heavily, but his gait doesn't seem to get affected by it, and the sounds of his feet make his footsteps seem a lot heavier than they are.

I had a bit of an issue with the lighting- once the creature came up to the camera, I could hardly see a thing. The iris of the eye blocking out the camera surrounded by a bit of white would have been pretty cool. All I really saw were grays at that point.

But still, it got the point across, so I guess it worked. :)
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:icondouhxa:
Douhxa Jun 17, 2009
@00:25Omgies!!! Als je het leuk vind kan je misschien wel een keer een draak maken!! Walk-cycle ofzo, iets simpels. Maar dat zou zooo gaaf zijn!!
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:iconravenfire5:
Ravenfire5 Jun 16, 2009  Professional Digital Artist
@00:25the walk is a little off, but otherwise it is very good animation :)
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:icondr460nm4573r:
@00:25Congrats! From personal experiance I know that 3d animation isn't all that easy. If I was still in the program I would point out "Yeah, there are some points that the foot doesn't truly touch the floor, and the close up is kind of pixelated."

But hey, that was another semester, and I enjoyed it all the same. Good job, pat yourself on the back, and good luck in the future.
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:iconashura-dahla:
ashura-Dahla Jun 16, 2009   Filmographer
It looks great, the textures look really good! Did you make a displace map?

Anyway the one thing that I'm really noticing besides the walk is that when he gets close to the camera, you can see the hard edges of the polygons. I think the normals are a bit messed up.

(Or They call them "smoothing groups" in max, I think. Not sure what program you used to make this. :) )
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:iconruth-tay:
Ruth-Tay Jun 16, 2009  Professional Filmographer
Zbrush i didn't use any normal maps. But it was the displacementmap that messed up the head part of his body. And i can't find out why.
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:iconashura-dahla:
ashura-Dahla Jun 16, 2009   Filmographer
Ohh I've encountered similar problems before. Are you using Maya?
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